

There's an ingame world map, MVPs leave behind timers, etc. Of course, there's also a lot of new additions to the world and some pretty neat improvements to general game quality. Also, you can make a lot of Zeny by reselling the stuff. Even if you're just playing PvM, you'll probably eventually buy one or the other item in the iShop - there's a lot of useful stuff there, and there's a lot of pretty strong headgear. There's the iShop now, and while you may just ignore it if you're only out for PvM, I fear it's probably made WoE very much into 'pay to win'. On the other hand, the other classes will take a lot longer - but they also have much more development to offer. This means that you can get to the maximum Level for the Ninja, Gunslinger and Taekwon classes in shorter time than in many other MMORPGs. You will advance to your 1st class of choice in almost no time and grinding the first 99 Levels is much more reasonable now. fRO is a Renewal server, which means a lot of old mechanics and data values have been redone - maybe most importantly, experience. The music is also just great, and there's a lot of variety there are currently 155 wholly different music tracks in the game. The sprites have a hand-drawn look to them and are all beautifully animated. The world is modelled in 3D and the camera is freely movable, but the character and monster graphics are all 2D sprites, which vary depending on how the camera is facing them. The art style is beautfiul, and even to this day, it is unique - I haven't really seen anything like it yet. Following one of the standard class paths, you will change your class six times, each class in the game having a large amount of skills to take, with a lot of possible different builds for every class. It's the same thing with classes - over the years, the class system has become just insane. Just discovering the world can be pretty fun.

When you open the world map screen, you'll get a good idea, but that's really not even remotely all the game has to offer - there's a lot of separate islands and a good amount of dungeons, and each area feels like the developers put a lot of love and thought into it. The world has been built upon for more than a decade, and as a result, the world of Ragnarok Online is huge.
